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Last Stand: Awakening

Last Stand: Awakening

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Devlog

  • Status Update
    July 11, 2024 by BenskiGameWorks
    1
    #Unreal, #ue, #ue5, #engine, #5, #last, #stand, #TOLINSKI, #Ben, #Tulchinskli, #LSA, #status, #update, #game, #dev, #gamedev, #development
    Hey all! I have postponed the development of LSA while I study so that I can implement more and better features into my game! I'll step back to it soon, and add more levels and features I would love y... Continue reading
  • How I Improved Performance(Lighting)
    June 16, 2024 by BenskiGameWorks
    2
    #performance, #imporove, #light, #lighting, #scene, #urneal, #engine, #5, #ue5
    In the video I go over the changes I made in the scene to improve performance from a build time of 13 ms to 8 ms, in a very simple way... Continue reading
  • Game Update!
    June 06, 2024 by BenskiGameWorks
    2
    I have updated the game with Display settings, some changes to performance and lighting, bugs, collision and even added an easter egg. If you care to try it would appreciate it very much! More technic... Continue reading
  • GameJam Progress Vlog
    June 03, 2024 by BenskiGameWorks#Progress, #GameJam
    Last Stand Awakening: Let the Rolly Polly stand. This is my first game, and game jam project after I have almost finished the GameDevTV Unreal CPP course. I've made a documentation video where I share... Continue reading
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